public class Matrix4d
extends java.lang.Object
You'll probably only encounter them if you subclass MaplyController and take over the gesture handling.
| Modifier and Type | Method and Description |
|---|---|
void |
finalize() |
Matrix4d |
inverse()
Return the inverse of this matrix.
|
Point4d |
multiply(Point4d vec)
Multiply the vector by this matrix and return the result.
|
static Matrix4d |
scale(double x,
double y,
double z)
Set up a scale matrix.
|
static Matrix4d |
translate(double x,
double y,
double z)
Set up a translation matrix.
|
Matrix4d |
transpose()
Transpose and return the matrix.
|
public void finalize()
finalize in class java.lang.Objectpublic Matrix4d inverse()
public Matrix4d transpose()
public static Matrix4d translate(double x, double y, double z)
public static Matrix4d scale(double x, double y, double z)