public class Matrix4d
extends java.lang.Object
You'll probably only encounter them if you subclass MaplyController and take over the gesture handling.
Modifier and Type | Method and Description |
---|---|
void |
finalize() |
Matrix4d |
inverse()
Return the inverse of this matrix.
|
Point4d |
multiply(Point4d vec)
Multiply the vector by this matrix and return the result.
|
static Matrix4d |
scale(double x,
double y,
double z)
Set up a scale matrix.
|
static Matrix4d |
translate(double x,
double y,
double z)
Set up a translation matrix.
|
Matrix4d |
transpose()
Transpose and return the matrix.
|
public void finalize()
finalize
in class java.lang.Object
public Matrix4d inverse()
public Matrix4d transpose()
public static Matrix4d translate(double x, double y, double z)
public static Matrix4d scale(double x, double y, double z)