- ActiveObject - Interface in com.mousebird.maply
-
Active Objects are called right before the render on the render thread.
- activeObjectsHaveChanges() - Method in class com.mousebird.maply.RenderController
-
Check if any of the active objects have changes for the next frame.
- activeRequests - Variable in class com.mousebird.maply.RemoteTileFetcher.Stats
-
- activeUpdate() - Method in interface com.mousebird.maply.ActiveObject
-
Called right before the render on the render thread
- activeUpdate() - Method in class com.mousebird.maply.QuadImageFrameAnimator
-
- activeUpdate() - Method in class com.mousebird.maply.SunUpdater
-
- activity - Variable in class com.mousebird.maply.BaseController
-
- addActiveObject(ActiveObject) - Method in class com.mousebird.maply.BaseController
-
Add an active object that will be called right before the render (on the render thread).
- addActiveObject(ActiveObject) - Method in class com.mousebird.maply.RenderController
-
Add an active object that will be called right before the render (on the render thread).
- addActiveObjectAtStart(ActiveObject) - Method in class com.mousebird.maply.BaseController
-
Add an active object to the beginning of the list.
- addActiveObjectAtStart(ActiveObject) - Method in class com.mousebird.maply.RenderController
-
Add an active object to the beginning of the list.
- addAreal(Point2d[]) - Method in class com.mousebird.maply.VectorObject
-
Add an areal feature with one external loop.
- addAreal(Point2d[], Point2d[][]) - Method in class com.mousebird.maply.VectorObject
-
Add an areal feature with a single exterior loop and one or more interior loops.
- addAttribute(String, GeometryRawPoints.Type) - Method in class com.mousebird.maply.GeometryRawPoints
-
- addAttribute(String, float[]) - Method in class com.mousebird.maply.ParticleBatch
-
Add an attribute array of the given name.
- addAttribute(String, char[]) - Method in class com.mousebird.maply.ParticleBatch
-
Add an attribute array of the given name.
- addAttribute(String, Shader.AttributeType) - Method in class com.mousebird.maply.ParticleSystem
-
Add an attribute that will appear in each batch.
- addAttribute(String, GeometryRawPoints.Type) - Method in class com.mousebird.maply.Points
-
Add an attribute of the given type.
- addAttributeNative(String, int) - Method in class com.mousebird.maply.GeometryRawPoints
-
- addBaseGeometry(GeometryRaw[], ChangeSet) - Method in class com.mousebird.maply.GeometryManager
-
- addBaseURL(String) - Method in class com.mousebird.maply.RemoteTileInfoNew
-
Some sources offer the same content from multiple URLs for speed.
- addBillboardID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addBillboards(List<Billboard>, BillboardInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Billboards are rectangles pointed toward the viewer.
- addBillboards(Billboard[], BillboardInfo, ChangeSet) - Method in class com.mousebird.maply.BillboardManager
-
Add billboards for display
- addBillboards(List<Billboard>, BillboardInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Billboards are rectangles pointed toward the viewer.
- addBillboards(List<Billboard>, BillboardInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addBitmap(Bitmap) - Method in class com.mousebird.maply.ImageLoaderReturn
-
Add a Bitmap to the loader return.
- addChanges(ChangeSet) - Method in class com.mousebird.maply.LayerThread
-
Add a set of change requests to the scene.
- addChanges(ChangeSet) - Method in class com.mousebird.maply.Scene
-
- addClient(QuadSamplingLayer.ClientInterface) - Method in class com.mousebird.maply.QuadSamplingLayer
-
Add a client to this sampling layer.
- addClusterGenerator(ClusterGenerator) - Method in class com.mousebird.maply.BaseController
-
When the layout system clusters a bunch of markers or labels together, it needs new images to represent the cluster.
- addColor(int) - Method in class com.mousebird.maply.ColorRampGenerator
-
Add a single color to the end.
- addColor(float, float, float, float) - Method in class com.mousebird.maply.SimplePoly
-
Sets the color of the poy
- addColors(int[]) - Method in class com.mousebird.maply.GeometryRaw
-
Add a group of colors.
- addComponentObject(ComponentObject) - Method in class com.mousebird.maply.ComponentManager
-
Hand a component object over to be managed.
- addComponentObject(ComponentObject) - Method in class com.mousebird.maply.LoaderReturn
-
Add a single component object to the tile
- addComponentObject(ComponentObject) - Method in class com.mousebird.maply.VectorTileData
-
Add a single component object to the tile we've parsed.
- addComponentObjects(ComponentObject[]) - Method in class com.mousebird.maply.LoaderReturn
-
If any component objects are associated with the tile, these are them.
- addComponentObjects(ComponentObject[]) - Method in class com.mousebird.maply.VectorTileData
-
Add a list of component objects to the tile we've parsed.
- addComponentObjects(ArrayList<ComponentObject>) - Method in class com.mousebird.maply.VectorTileData
-
Add a list of component objects to the tile we've parsed.
- addDelayedTask(Runnable, long) - Method in class com.mousebird.maply.LayerThread
-
Add a Runnable to the queue, but only execute after the given amount of time.
- addEntries(AttrDictionary) - Method in class com.mousebird.maply.AttrDictionary
-
- addFloatValues(String, float[]) - Method in class com.mousebird.maply.GeometryRawPoints
-
Add a whole array of float values for the given attribute.
- addFloatValues(String, float[]) - Method in class com.mousebird.maply.Points
-
Add an array of floating values.
- addFocus() - Method in class com.mousebird.maply.QuadImageFrameLoader
-
Add another rendering focus to the frame loader.
- addGeometry(GeometryRaw[], GeometryInstance[], GeometryInfo, ChangeSet) - Method in class com.mousebird.maply.GeometryManager
-
- addGeometryID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addGeometryInstances(long, GeometryInstance[], GeometryInfo, ChangeSet) - Method in class com.mousebird.maply.GeometryManager
-
- addGeometryPoints(GeometryRawPoints, Matrix4d, GeometryInfo, ChangeSet) - Method in class com.mousebird.maply.GeometryManager
-
- addHeader(String, String) - Method in class com.mousebird.maply.RemoteTileInfoNew
-
Add a header key/value to the HTTP request before it goes out.
- addHexColor(int) - Method in class com.mousebird.maply.ColorRampGenerator
-
Add a color as a hex value.
- addHexColorWithAlpha(int) - Method in class com.mousebird.maply.ColorRampGenerator
-
This color has an alpha too.
- addImageTile(ImageTile) - Method in class com.mousebird.maply.ImageLoaderReturn
-
Add an image to this loaded return.
- addIntValues(String, int[]) - Method in class com.mousebird.maply.GeometryRawPoints
-
Add a whole array of integer values for the given attribute.
- addIntValues(String, int[]) - Method in class com.mousebird.maply.Points
-
Add an array of integer values.
- addLabelID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addLayer(Layer) - Method in class com.mousebird.maply.BaseController
-
Add a single layer.
- addLayer(Layer) - Method in class com.mousebird.maply.LayerThread
-
- addLight(Light) - Method in class com.mousebird.maply.BaseController
-
Add the given light to the list of active lights.
- addLight(Light) - Method in class com.mousebird.maply.RenderController
-
Add the given light to the list of active lights.
- addLight(DirectionalLight) - Method in class com.mousebird.maply.RenderController
-
- addLight(Light) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addLinear(Point2d[]) - Method in class com.mousebird.maply.VectorObject
-
Add a linear feature
- addLoftedPoly(VectorObject, LoftedPolyInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add a single Lofted Polygon.
- addLoftedPolys(List<VectorObject>, LoftedPolyInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add Lofted Polygons to the MaplyController to display.
- addLoftedPolys(List<VectorObject>, LoftedPolyInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add Lofted Polygons to the MaplyController to display.
- addLoftedPolys(List<VectorObject>, LoftedPolyInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addLoftID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addMainThreadTask(Runnable) - Method in class com.mousebird.maply.BaseController
-
Utility routine to run a task on the main thread.
- addMainThreadTaskAfter(double, Runnable) - Method in class com.mousebird.maply.BaseController
-
Utility routine to run a task on the main thread after
a period of time.
- addMarker(Marker, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add a single screen marker.
- addMarkerID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addMarkers(List<Marker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add screen markers to the visual display.
- addMarkers(List<Marker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add screen markers to the visual display.
- addMarkers(List<Marker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addNorms(double[]) - Method in class com.mousebird.maply.GeometryRaw
-
Add a group of normals at once.
- addOverlayComponentObjects(ComponentObject[]) - Method in class com.mousebird.maply.LoaderReturn
-
These component objects are assumed to be overlaid and so only one
set will be displayed at a time.
- addParticleBatch(ParticleBatch, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Particles are short term objects, typically very small.
- addParticleBatch(long, ParticleBatch, ChangeSet) - Method in class com.mousebird.maply.ParticleSystemManager
-
- addParticleSystem(ParticleSystem, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
This adds a particle system to the scene, but does not kick off any particles.
- addParticleSystem(ParticleSystem, ChangeSet) - Method in class com.mousebird.maply.ParticleSystemManager
-
- addParticleSystemID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addPath(String) - Method in class com.mousebird.maply.sld.sldstyleset.AssetWrapper
-
- addPoint(Point2d) - Method in class com.mousebird.maply.Mbr
-
Add a point to the bounding box, expanding the extents.
- addPoint(Point2d) - Method in class com.mousebird.maply.VectorObject
-
Add a single point
- addPoint2fValues(String, float[]) - Method in class com.mousebird.maply.GeometryRawPoints
-
Add a whole array of 2D float values for the given attribute.
- addPoint2fValues(String, float[]) - Method in class com.mousebird.maply.Points
-
Add an array of 2 floating point values.
- addPoint3dValues(String, double[]) - Method in class com.mousebird.maply.GeometryRawPoints
-
Add a whole array of 3D double values for the given attribute.
- addPoint3dValues(String, double[]) - Method in class com.mousebird.maply.Points
-
Add an array of 3 double values
- addPoint3fValues(String, float[]) - Method in class com.mousebird.maply.GeometryRawPoints
-
Add a whole array of 3D float values for the given attribute.
- addPoint3fValues(String, float[]) - Method in class com.mousebird.maply.Points
-
Add an array of 3 floating point values
- addPoint4fValues(String, float[]) - Method in class com.mousebird.maply.GeometryRawPoints
-
Add a whole array of 4D float values for the given attribute.
- addPoint4fValues(String, float[]) - Method in class com.mousebird.maply.Points
-
Add an array of 4 floating point values
- addPoints(List<Points>, GeometryInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add the geometry points.
- addPoints(Points, GeometryInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add the geometry points.
- addPoints(double[]) - Method in class com.mousebird.maply.GeometryRaw
-
Add a group of points at once.
- addPoints(List<Points>, GeometryInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add the geometry points.
- addPoints(List<Points>, GeometryInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addPoly(SimplePoly) - Method in class com.mousebird.maply.ScreenObject
-
- addPostSurfaceRunnable(Runnable) - Method in class com.mousebird.maply.BaseController
-
Add a runnable to be executed after the OpenGL surface is created.
- addPreBuiltShader(Shader) - Method in class com.mousebird.maply.RenderController
-
In the render controller setup, we stand up the full set of default
shaders used by the system.
- addPt(Point2d) - Method in class com.mousebird.maply.SimplePoly
-
Adds one point to the polygon definition
- addPts(Point2d[]) - Method in class com.mousebird.maply.SimplePoly
-
Adds a list of points to the polygon definition
- addRenderTarget(RenderTarget) - Method in class com.mousebird.maply.BaseController
-
Add a render target to the system
Sets up a render target and will start rendering to it on the next frame.
- addRenderTarget(RenderTarget) - Method in class com.mousebird.maply.RenderController
-
Add a render target to the system
Sets up a render target and will start rendering to it on the next frame.
- addRenderTarget(RenderTarget) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addRenderTargetNative(long, int, int, long, boolean, boolean, float, float, float, float) - Method in class com.mousebird.maply.Scene
-
- addScreenLabel(ScreenLabel, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add a single screen label.
- addScreenLabels(List<ScreenLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add screen labels to the display.
- addScreenLabels(List<ScreenLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add screen labels to the display.
- addScreenLabels(List<ScreenLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addScreenMarker(ScreenMarker, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add a single screen marker.
- addScreenMarkers(List<ScreenMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add screen markers to the visual display.
- addScreenMarkers(List<ScreenMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add screen markers to the visual display.
- addScreenMarkers(List<ScreenMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addScreenMovingLabels(List<ScreenMovingLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add screen labels to the display.
- addScreenMovingLabels(List<ScreenMovingLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add screen labels to the display.
- addScreenMovingLabels(List<ScreenMovingLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addScreenMovingMarkers(List<ScreenMovingMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add moving screen markers to the visual display.
- addScreenMovingMarkers(List<ScreenMovingMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add moving screen markers to the visual display.
- addScreenMovingMarkers(List<ScreenMovingMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addScreenObject(ScreenObject) - Method in class com.mousebird.maply.ScreenObject
-
Add the contents of the given screen object to this screen object.
- addSelectableObject(long, Object, ComponentObject) - Method in class com.mousebird.maply.ComponentManager
-
- addSelectID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addShaderProgram(Shader) - Method in class com.mousebird.maply.BaseController
-
Associate a shader with the given scene name.
- addShaderProgram(Shader) - Method in class com.mousebird.maply.RenderController
-
Associate a shader with the given scene name.
- addShaderProgram(Shader) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addShaderProgram(Shader) - Method in class com.mousebird.maply.Scene
-
Associate a shader with the given scene name.
- addShapeID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addShapes(List<Shape>, ShapeInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
This method will add the given MaplyShape derived objects to the current scene.
- addShapes(List<Shape>, ShapeInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
This method will add the given MaplyShape derived objects to the current scene.
- addShapes(List<Shape>, ShapeInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addShapes(Shape[], ShapeInfo, ChangeSet) - Method in class com.mousebird.maply.ShapeManager
-
Add an array of shapes.
- addStats(RemoteTileFetcher.Stats) - Method in class com.mousebird.maply.RemoteTileFetcher.Stats
-
- addStickerID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addStickers(List<Sticker>, StickerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add stickers on top of the globe or map.
- addStickers(List<Sticker>, StickerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add stickers on top of the globe or map.
- addStickers(List<Sticker>, StickerInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addStickers(Sticker[], StickerInfo, ChangeSet) - Method in class com.mousebird.maply.StickerManager
-
- addString(StringWrapper) - Method in class com.mousebird.maply.ScreenObject
-
Add a string to the screen object
- addTask(Runnable, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add a task according to the thread mode.
- addTask(Runnable) - Method in class com.mousebird.maply.LayerThread
-
Add a Runnable to our queue.
- addTask(Runnable, boolean) - Method in class com.mousebird.maply.LayerThread
-
Add a Runnable to this thread's queue.
- addTask(Runnable, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderController.TaskManager
-
- addTexCoord(Point2d) - Method in class com.mousebird.maply.SimplePoly
-
Adds a new text coordinate
- addTexCoords(float[]) - Method in class com.mousebird.maply.GeometryRaw
-
Add a group of texture coordinates.
- addTexCoords(Point2d[]) - Method in class com.mousebird.maply.SimplePoly
-
Adds a list of text coordinates.
- addTexture(Bitmap, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add texture to the system with the given settings.
- addTexture(Texture, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add texture to the system with the given settings.
- addTexture(Texture, Scene, int) - Method in class com.mousebird.maply.ChangeSet
-
- addTexture(MaplyTexture) - Method in class com.mousebird.maply.ParticleSystem
-
Add a texture to the particle system.
- addTexture(Bitmap, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add texture to the system with the given settings.
- addTexture(Texture, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add texture to the system with the given settings.
- addTexture(Bitmap, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addTexture(Texture, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addTexture(MaplyTexture, float[], float, float) - Method in class com.mousebird.maply.ScreenObject
-
Add a rectangle of the given size and stretch the given texture over it.
- addTexture(String, MaplyTexture) - Method in class com.mousebird.maply.Shader
-
Add a texture for use in the shader.
- addTexture(MaplyTexture) - Method in class com.mousebird.maply.ShapeRectangle
-
Assign a texture for display.
- addTexture(Texture) - Method in class com.mousebird.maply.SimplePoly
-
Adds the texture to the polygon
- addTextureID(long) - Method in class com.mousebird.maply.ParticleSystem
-
Add a texture to the shader by ID.
- addTextureNative(long, float, float, float, float, float, float) - Method in class com.mousebird.maply.ScreenObject
-
- addTextureNative(long) - Method in class com.mousebird.maply.SimplePoly
-
Adds the texture identifier.
- addTileData(byte[]) - Method in class com.mousebird.maply.LoaderReturn
-
Data returned from a tile request.
- addTileFetcher(String) - Method in class com.mousebird.maply.BaseController
-
Either returns a RemoteTileFetcher with the given name or
it creates one and then returns the same.
- addTo(Point2d) - Method in class com.mousebird.maply.Point2d
-
- addTo(Point3d) - Method in class com.mousebird.maply.Point3d
-
Add this Point to the one given and return the result.
- addToViewc(GlobeController, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.MaplyStarModel
-
- addTriangles(int[]) - Method in class com.mousebird.maply.GeometryRaw
-
Add a group of triangles.
- addValidBounds(Mbr, CoordSystem) - Method in class com.mousebird.maply.RemoteTileInfoNew
-
Add a bounding box that defined validity for any tile before it's fetched.
- addVariableTarget(VariableTarget) - Method in class com.mousebird.maply.VariableTarget
-
Passing in another variable target will let us assign that target to the
rectangle used to render this variable target's data.
- addVarying(String, String, Shader.AttributeType) - Method in class com.mousebird.maply.ParticleSystem
-
For two stage shaders, these are the varying outputs from one shader to the next.
- addVarying(String) - Method in class com.mousebird.maply.Shader
-
Varyings will be passed from one shader to another using transform feedback.
- addVector(VectorObject, VectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add a single VectorObject.
- addVector(VectorObject) - Method in class com.mousebird.maply.ComponentObject
-
- addVectorID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addVectors(List<VectorObject>, VectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add vectors to the MaplyController to display.
- addVectors(List<VectorObject>, VectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add vectors to the MaplyController to display.
- addVectors(List<VectorObject>, VectorInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- addVectors(VectorObject[], WideVectorInfo, ChangeSet) - Method in class com.mousebird.maply.WideVectorManager
-
- addWatcher(LayerThread.ViewWatcherInterface) - Method in class com.mousebird.maply.LayerThread
-
Add an object that we'd like to track changes to the view as
the user moves around.
- addWideVector(VectorObject, WideVectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add wide vectors to the MaplyController to display.
- addWideVectorID(long) - Method in class com.mousebird.maply.ComponentObject
-
- addWideVectors(List<VectorObject>, WideVectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Add wide vectors to the MaplyController to display.
- addWideVectors(List<VectorObject>, WideVectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Add wide vectors to the MaplyController to display.
- addWideVectors(List<VectorObject>, WideVectorInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- allowPan - Variable in class com.mousebird.maply.MapGestureHandler
-
- allowRotate - Variable in class com.mousebird.maply.GlobeGestureHandler
-
- allowRotate - Variable in class com.mousebird.maply.MapGestureHandler
-
- allowTilt - Variable in class com.mousebird.maply.GlobeGestureHandler
-
- allowZoom - Variable in class com.mousebird.maply.MapGestureHandler
-
- allStats - Variable in class com.mousebird.maply.RemoteTileFetcher
-
- allStyles() - Method in class com.mousebird.maply.MapboxVectorStyleSet
-
- allStyles() - Method in class com.mousebird.maply.sld.sldstyleset.SLDStyleSet
-
- allStyles() - Method in interface com.mousebird.maply.VectorStyleInterface
-
Return the full list of styles.
- allStyles() - Method in class com.mousebird.maply.VectorStyleSimpleGenerator
-
- AngleAxis - Class in com.mousebird.maply
-
The AngleAxis object wraps the C++ Eigen AngleAxisd object.
- angleBetween() - Method in class com.mousebird.maply.ShapeGreatCircle
-
Angle between start and end points in radians.
- animate() - Method in class com.mousebird.maply.GlobeView
-
- animate() - Method in class com.mousebird.maply.MapView
-
- animate() - Method in class com.mousebird.maply.View
-
- animatePositionGeo(double, double, double, double) - Method in class com.mousebird.maply.GlobeController
-
Animate to a new view position
- animatePositionGeo(double, double, double, double) - Method in class com.mousebird.maply.MapController
-
Animate to a new view position
- arealsToLinears() - Method in class com.mousebird.maply.VectorObject
-
Convert any areal features to linears (just the outline) and return
a new vector object or null.
- areaOfOuterLoops() - Method in class com.mousebird.maply.VectorObject
-
Area of all the out loops together.
- asCoordinate() - Method in class com.mousebird.maply.Moon
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- asPoints() - Method in class com.mousebird.maply.Mbr
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Return a list of points corresponding to the corners of the MBR.
- asPosition() - Method in class com.mousebird.maply.Moon
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- asPosition() - Method in class com.mousebird.maply.Sun
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- AssetWrapper - Class in com.mousebird.maply.sld.sldstyleset
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Created by sjg on 4/5/18.
- AssetWrapper(AssetManager) - Constructor for class com.mousebird.maply.sld.sldstyleset.AssetWrapper
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- Atmosphere - Class in com.mousebird.maply
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Sets up the objects and shaders to implement an atmosphere.
- Atmosphere(GlobeController, RenderControllerInterface.ThreadMode) - Constructor for class com.mousebird.maply.Atmosphere
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Set up the atmospheric shaders and the default parameters for rendering.
- AttrDictionary - Class in com.mousebird.maply
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The attribute dictionary is a collection of name/value pairs.
- AttrDictionary() - Constructor for class com.mousebird.maply.AttrDictionary
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Construct an empty attribution dictionary
- AttrDictionaryEntry - Class in com.mousebird.maply
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A single entry in an AttrDictionary that needs to be handled generically.
- AttrDictionaryEntry() - Constructor for class com.mousebird.maply.AttrDictionaryEntry
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Construct an empty attribution dictionary
- AttrDictionaryEntry.Type - Enum in com.mousebird.maply
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