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A

ActiveObject - Interface in com.mousebird.maply
Active Objects are called right before the render on the render thread.
activeObjectsHaveChanges() - Method in class com.mousebird.maply.RenderController
Check if any of the active objects have changes for the next frame.
activeRequests - Variable in class com.mousebird.maply.RemoteTileFetcher.Stats
 
activeUpdate() - Method in interface com.mousebird.maply.ActiveObject
Called right before the render on the render thread
activeUpdate() - Method in class com.mousebird.maply.QuadImageFrameAnimator
 
activeUpdate() - Method in class com.mousebird.maply.SunUpdater
 
activity - Variable in class com.mousebird.maply.BaseController
 
addActiveObject(ActiveObject) - Method in class com.mousebird.maply.BaseController
Add an active object that will be called right before the render (on the render thread).
addActiveObject(ActiveObject) - Method in class com.mousebird.maply.RenderController
Add an active object that will be called right before the render (on the render thread).
addActiveObjectAtStart(ActiveObject) - Method in class com.mousebird.maply.BaseController
Add an active object to the beginning of the list.
addActiveObjectAtStart(ActiveObject) - Method in class com.mousebird.maply.RenderController
Add an active object to the beginning of the list.
addAreal(Point2d[]) - Method in class com.mousebird.maply.VectorObject
Add an areal feature with one external loop.
addAreal(Point2d[], Point2d[][]) - Method in class com.mousebird.maply.VectorObject
Add an areal feature with a single exterior loop and one or more interior loops.
addAttribute(String, GeometryRawPoints.Type) - Method in class com.mousebird.maply.GeometryRawPoints
 
addAttribute(String, float[]) - Method in class com.mousebird.maply.ParticleBatch
Add an attribute array of the given name.
addAttribute(String, char[]) - Method in class com.mousebird.maply.ParticleBatch
Add an attribute array of the given name.
addAttribute(String, Shader.AttributeType) - Method in class com.mousebird.maply.ParticleSystem
Add an attribute that will appear in each batch.
addAttribute(String, GeometryRawPoints.Type) - Method in class com.mousebird.maply.Points
Add an attribute of the given type.
addAttributeNative(String, int) - Method in class com.mousebird.maply.GeometryRawPoints
 
addBaseGeometry(GeometryRaw[], ChangeSet) - Method in class com.mousebird.maply.GeometryManager
 
addBaseURL(String) - Method in class com.mousebird.maply.RemoteTileInfoNew
Some sources offer the same content from multiple URLs for speed.
addBillboardID(long) - Method in class com.mousebird.maply.ComponentObject
 
addBillboards(List<Billboard>, BillboardInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Billboards are rectangles pointed toward the viewer.
addBillboards(Billboard[], BillboardInfo, ChangeSet) - Method in class com.mousebird.maply.BillboardManager
Add billboards for display
addBillboards(List<Billboard>, BillboardInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Billboards are rectangles pointed toward the viewer.
addBillboards(List<Billboard>, BillboardInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addBitmap(Bitmap) - Method in class com.mousebird.maply.ImageLoaderReturn
Add a Bitmap to the loader return.
addChanges(ChangeSet) - Method in class com.mousebird.maply.LayerThread
Add a set of change requests to the scene.
addChanges(ChangeSet) - Method in class com.mousebird.maply.Scene
 
addClient(QuadSamplingLayer.ClientInterface) - Method in class com.mousebird.maply.QuadSamplingLayer
Add a client to this sampling layer.
addClusterGenerator(ClusterGenerator) - Method in class com.mousebird.maply.BaseController
When the layout system clusters a bunch of markers or labels together, it needs new images to represent the cluster.
addColor(int) - Method in class com.mousebird.maply.ColorRampGenerator
Add a single color to the end.
addColor(float, float, float, float) - Method in class com.mousebird.maply.SimplePoly
Sets the color of the poy
addColors(int[]) - Method in class com.mousebird.maply.GeometryRaw
Add a group of colors.
addComponentObject(ComponentObject) - Method in class com.mousebird.maply.ComponentManager
Hand a component object over to be managed.
addComponentObject(ComponentObject) - Method in class com.mousebird.maply.LoaderReturn
Add a single component object to the tile
addComponentObject(ComponentObject) - Method in class com.mousebird.maply.VectorTileData
Add a single component object to the tile we've parsed.
addComponentObjects(ComponentObject[]) - Method in class com.mousebird.maply.LoaderReturn
If any component objects are associated with the tile, these are them.
addComponentObjects(ComponentObject[]) - Method in class com.mousebird.maply.VectorTileData
Add a list of component objects to the tile we've parsed.
addComponentObjects(ArrayList<ComponentObject>) - Method in class com.mousebird.maply.VectorTileData
Add a list of component objects to the tile we've parsed.
addDelayedTask(Runnable, long) - Method in class com.mousebird.maply.LayerThread
Add a Runnable to the queue, but only execute after the given amount of time.
addEntries(AttrDictionary) - Method in class com.mousebird.maply.AttrDictionary
 
addFloatValues(String, float[]) - Method in class com.mousebird.maply.GeometryRawPoints
Add a whole array of float values for the given attribute.
addFloatValues(String, float[]) - Method in class com.mousebird.maply.Points
Add an array of floating values.
addFocus() - Method in class com.mousebird.maply.QuadImageFrameLoader
Add another rendering focus to the frame loader.
addGeometry(GeometryRaw[], GeometryInstance[], GeometryInfo, ChangeSet) - Method in class com.mousebird.maply.GeometryManager
 
addGeometryID(long) - Method in class com.mousebird.maply.ComponentObject
 
addGeometryInstances(long, GeometryInstance[], GeometryInfo, ChangeSet) - Method in class com.mousebird.maply.GeometryManager
 
addGeometryPoints(GeometryRawPoints, Matrix4d, GeometryInfo, ChangeSet) - Method in class com.mousebird.maply.GeometryManager
 
addHeader(String, String) - Method in class com.mousebird.maply.RemoteTileInfoNew
Add a header key/value to the HTTP request before it goes out.
addHexColor(int) - Method in class com.mousebird.maply.ColorRampGenerator
Add a color as a hex value.
addHexColorWithAlpha(int) - Method in class com.mousebird.maply.ColorRampGenerator
This color has an alpha too.
addImageTile(ImageTile) - Method in class com.mousebird.maply.ImageLoaderReturn
Add an image to this loaded return.
addIntValues(String, int[]) - Method in class com.mousebird.maply.GeometryRawPoints
Add a whole array of integer values for the given attribute.
addIntValues(String, int[]) - Method in class com.mousebird.maply.Points
Add an array of integer values.
addLabelID(long) - Method in class com.mousebird.maply.ComponentObject
 
addLayer(Layer) - Method in class com.mousebird.maply.BaseController
Add a single layer.
addLayer(Layer) - Method in class com.mousebird.maply.LayerThread
 
addLight(Light) - Method in class com.mousebird.maply.BaseController
Add the given light to the list of active lights.
addLight(Light) - Method in class com.mousebird.maply.RenderController
Add the given light to the list of active lights.
addLight(DirectionalLight) - Method in class com.mousebird.maply.RenderController
 
addLight(Light) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addLinear(Point2d[]) - Method in class com.mousebird.maply.VectorObject
Add a linear feature
addLoftedPoly(VectorObject, LoftedPolyInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add a single Lofted Polygon.
addLoftedPolys(List<VectorObject>, LoftedPolyInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add Lofted Polygons to the MaplyController to display.
addLoftedPolys(List<VectorObject>, LoftedPolyInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add Lofted Polygons to the MaplyController to display.
addLoftedPolys(List<VectorObject>, LoftedPolyInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addLoftID(long) - Method in class com.mousebird.maply.ComponentObject
 
addMainThreadTask(Runnable) - Method in class com.mousebird.maply.BaseController
Utility routine to run a task on the main thread.
addMainThreadTaskAfter(double, Runnable) - Method in class com.mousebird.maply.BaseController
Utility routine to run a task on the main thread after a period of time.
addMarker(Marker, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add a single screen marker.
addMarkerID(long) - Method in class com.mousebird.maply.ComponentObject
 
addMarkers(List<Marker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add screen markers to the visual display.
addMarkers(List<Marker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add screen markers to the visual display.
addMarkers(List<Marker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addNorms(double[]) - Method in class com.mousebird.maply.GeometryRaw
Add a group of normals at once.
addOverlayComponentObjects(ComponentObject[]) - Method in class com.mousebird.maply.LoaderReturn
These component objects are assumed to be overlaid and so only one set will be displayed at a time.
addParticleBatch(ParticleBatch, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Particles are short term objects, typically very small.
addParticleBatch(long, ParticleBatch, ChangeSet) - Method in class com.mousebird.maply.ParticleSystemManager
 
addParticleSystem(ParticleSystem, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
This adds a particle system to the scene, but does not kick off any particles.
addParticleSystem(ParticleSystem, ChangeSet) - Method in class com.mousebird.maply.ParticleSystemManager
 
addParticleSystemID(long) - Method in class com.mousebird.maply.ComponentObject
 
addPath(String) - Method in class com.mousebird.maply.sld.sldstyleset.AssetWrapper
 
addPoint(Point2d) - Method in class com.mousebird.maply.Mbr
Add a point to the bounding box, expanding the extents.
addPoint(Point2d) - Method in class com.mousebird.maply.VectorObject
Add a single point
addPoint2fValues(String, float[]) - Method in class com.mousebird.maply.GeometryRawPoints
Add a whole array of 2D float values for the given attribute.
addPoint2fValues(String, float[]) - Method in class com.mousebird.maply.Points
Add an array of 2 floating point values.
addPoint3dValues(String, double[]) - Method in class com.mousebird.maply.GeometryRawPoints
Add a whole array of 3D double values for the given attribute.
addPoint3dValues(String, double[]) - Method in class com.mousebird.maply.Points
Add an array of 3 double values
addPoint3fValues(String, float[]) - Method in class com.mousebird.maply.GeometryRawPoints
Add a whole array of 3D float values for the given attribute.
addPoint3fValues(String, float[]) - Method in class com.mousebird.maply.Points
Add an array of 3 floating point values
addPoint4fValues(String, float[]) - Method in class com.mousebird.maply.GeometryRawPoints
Add a whole array of 4D float values for the given attribute.
addPoint4fValues(String, float[]) - Method in class com.mousebird.maply.Points
Add an array of 4 floating point values
addPoints(List<Points>, GeometryInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add the geometry points.
addPoints(Points, GeometryInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add the geometry points.
addPoints(double[]) - Method in class com.mousebird.maply.GeometryRaw
Add a group of points at once.
addPoints(List<Points>, GeometryInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add the geometry points.
addPoints(List<Points>, GeometryInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addPoly(SimplePoly) - Method in class com.mousebird.maply.ScreenObject
 
addPostSurfaceRunnable(Runnable) - Method in class com.mousebird.maply.BaseController
Add a runnable to be executed after the OpenGL surface is created.
addPreBuiltShader(Shader) - Method in class com.mousebird.maply.RenderController
In the render controller setup, we stand up the full set of default shaders used by the system.
addPt(Point2d) - Method in class com.mousebird.maply.SimplePoly
Adds one point to the polygon definition
addPts(Point2d[]) - Method in class com.mousebird.maply.SimplePoly
Adds a list of points to the polygon definition
addRenderTarget(RenderTarget) - Method in class com.mousebird.maply.BaseController
Add a render target to the system
Sets up a render target and will start rendering to it on the next frame.
addRenderTarget(RenderTarget) - Method in class com.mousebird.maply.RenderController
Add a render target to the system
Sets up a render target and will start rendering to it on the next frame.
addRenderTarget(RenderTarget) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addRenderTargetNative(long, int, int, long, boolean, boolean, float, float, float, float) - Method in class com.mousebird.maply.Scene
 
addScreenLabel(ScreenLabel, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add a single screen label.
addScreenLabels(List<ScreenLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add screen labels to the display.
addScreenLabels(List<ScreenLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add screen labels to the display.
addScreenLabels(List<ScreenLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addScreenMarker(ScreenMarker, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add a single screen marker.
addScreenMarkers(List<ScreenMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add screen markers to the visual display.
addScreenMarkers(List<ScreenMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add screen markers to the visual display.
addScreenMarkers(List<ScreenMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addScreenMovingLabels(List<ScreenMovingLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add screen labels to the display.
addScreenMovingLabels(List<ScreenMovingLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add screen labels to the display.
addScreenMovingLabels(List<ScreenMovingLabel>, LabelInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addScreenMovingMarkers(List<ScreenMovingMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add moving screen markers to the visual display.
addScreenMovingMarkers(List<ScreenMovingMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add moving screen markers to the visual display.
addScreenMovingMarkers(List<ScreenMovingMarker>, MarkerInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addScreenObject(ScreenObject) - Method in class com.mousebird.maply.ScreenObject
Add the contents of the given screen object to this screen object.
addSelectableObject(long, Object, ComponentObject) - Method in class com.mousebird.maply.ComponentManager
 
addSelectID(long) - Method in class com.mousebird.maply.ComponentObject
 
addShaderProgram(Shader) - Method in class com.mousebird.maply.BaseController
Associate a shader with the given scene name.
addShaderProgram(Shader) - Method in class com.mousebird.maply.RenderController
Associate a shader with the given scene name.
addShaderProgram(Shader) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addShaderProgram(Shader) - Method in class com.mousebird.maply.Scene
Associate a shader with the given scene name.
addShapeID(long) - Method in class com.mousebird.maply.ComponentObject
 
addShapes(List<Shape>, ShapeInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
This method will add the given MaplyShape derived objects to the current scene.
addShapes(List<Shape>, ShapeInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
This method will add the given MaplyShape derived objects to the current scene.
addShapes(List<Shape>, ShapeInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addShapes(Shape[], ShapeInfo, ChangeSet) - Method in class com.mousebird.maply.ShapeManager
Add an array of shapes.
addStats(RemoteTileFetcher.Stats) - Method in class com.mousebird.maply.RemoteTileFetcher.Stats
 
addStickerID(long) - Method in class com.mousebird.maply.ComponentObject
 
addStickers(List<Sticker>, StickerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add stickers on top of the globe or map.
addStickers(List<Sticker>, StickerInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add stickers on top of the globe or map.
addStickers(List<Sticker>, StickerInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addStickers(Sticker[], StickerInfo, ChangeSet) - Method in class com.mousebird.maply.StickerManager
 
addString(StringWrapper) - Method in class com.mousebird.maply.ScreenObject
Add a string to the screen object
addTask(Runnable, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add a task according to the thread mode.
addTask(Runnable) - Method in class com.mousebird.maply.LayerThread
Add a Runnable to our queue.
addTask(Runnable, boolean) - Method in class com.mousebird.maply.LayerThread
Add a Runnable to this thread's queue.
addTask(Runnable, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderController.TaskManager
 
addTexCoord(Point2d) - Method in class com.mousebird.maply.SimplePoly
Adds a new text coordinate
addTexCoords(float[]) - Method in class com.mousebird.maply.GeometryRaw
Add a group of texture coordinates.
addTexCoords(Point2d[]) - Method in class com.mousebird.maply.SimplePoly
Adds a list of text coordinates.
addTexture(Bitmap, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add texture to the system with the given settings.
addTexture(Texture, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add texture to the system with the given settings.
addTexture(Texture, Scene, int) - Method in class com.mousebird.maply.ChangeSet
 
addTexture(MaplyTexture) - Method in class com.mousebird.maply.ParticleSystem
Add a texture to the particle system.
addTexture(Bitmap, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add texture to the system with the given settings.
addTexture(Texture, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add texture to the system with the given settings.
addTexture(Bitmap, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addTexture(Texture, RenderControllerInterface.TextureSettings, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addTexture(MaplyTexture, float[], float, float) - Method in class com.mousebird.maply.ScreenObject
Add a rectangle of the given size and stretch the given texture over it.
addTexture(String, MaplyTexture) - Method in class com.mousebird.maply.Shader
Add a texture for use in the shader.
addTexture(MaplyTexture) - Method in class com.mousebird.maply.ShapeRectangle
Assign a texture for display.
addTexture(Texture) - Method in class com.mousebird.maply.SimplePoly
Adds the texture to the polygon
addTextureID(long) - Method in class com.mousebird.maply.ParticleSystem
Add a texture to the shader by ID.
addTextureNative(long, float, float, float, float, float, float) - Method in class com.mousebird.maply.ScreenObject
 
addTextureNative(long) - Method in class com.mousebird.maply.SimplePoly
Adds the texture identifier.
addTileData(byte[]) - Method in class com.mousebird.maply.LoaderReturn
Data returned from a tile request.
addTileFetcher(String) - Method in class com.mousebird.maply.BaseController
Either returns a RemoteTileFetcher with the given name or it creates one and then returns the same.
addTo(Point2d) - Method in class com.mousebird.maply.Point2d
 
addTo(Point3d) - Method in class com.mousebird.maply.Point3d
Add this Point to the one given and return the result.
addToViewc(GlobeController, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.MaplyStarModel
 
addTriangles(int[]) - Method in class com.mousebird.maply.GeometryRaw
Add a group of triangles.
addValidBounds(Mbr, CoordSystem) - Method in class com.mousebird.maply.RemoteTileInfoNew
Add a bounding box that defined validity for any tile before it's fetched.
addVariableTarget(VariableTarget) - Method in class com.mousebird.maply.VariableTarget
Passing in another variable target will let us assign that target to the rectangle used to render this variable target's data.
addVarying(String, String, Shader.AttributeType) - Method in class com.mousebird.maply.ParticleSystem
For two stage shaders, these are the varying outputs from one shader to the next.
addVarying(String) - Method in class com.mousebird.maply.Shader
Varyings will be passed from one shader to another using transform feedback.
addVector(VectorObject, VectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add a single VectorObject.
addVector(VectorObject) - Method in class com.mousebird.maply.ComponentObject
 
addVectorID(long) - Method in class com.mousebird.maply.ComponentObject
 
addVectors(List<VectorObject>, VectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add vectors to the MaplyController to display.
addVectors(List<VectorObject>, VectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add vectors to the MaplyController to display.
addVectors(List<VectorObject>, VectorInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
addVectors(VectorObject[], WideVectorInfo, ChangeSet) - Method in class com.mousebird.maply.WideVectorManager
 
addWatcher(LayerThread.ViewWatcherInterface) - Method in class com.mousebird.maply.LayerThread
Add an object that we'd like to track changes to the view as the user moves around.
addWideVector(VectorObject, WideVectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add wide vectors to the MaplyController to display.
addWideVectorID(long) - Method in class com.mousebird.maply.ComponentObject
 
addWideVectors(List<VectorObject>, WideVectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Add wide vectors to the MaplyController to display.
addWideVectors(List<VectorObject>, WideVectorInfo, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Add wide vectors to the MaplyController to display.
addWideVectors(List<VectorObject>, WideVectorInfo, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
allowPan - Variable in class com.mousebird.maply.MapGestureHandler
 
allowRotate - Variable in class com.mousebird.maply.GlobeGestureHandler
 
allowRotate - Variable in class com.mousebird.maply.MapGestureHandler
 
allowTilt - Variable in class com.mousebird.maply.GlobeGestureHandler
 
allowZoom - Variable in class com.mousebird.maply.MapGestureHandler
 
allStats - Variable in class com.mousebird.maply.RemoteTileFetcher
 
allStyles() - Method in class com.mousebird.maply.MapboxVectorStyleSet
 
allStyles() - Method in class com.mousebird.maply.sld.sldstyleset.SLDStyleSet
 
allStyles() - Method in interface com.mousebird.maply.VectorStyleInterface
Return the full list of styles.
allStyles() - Method in class com.mousebird.maply.VectorStyleSimpleGenerator
 
AngleAxis - Class in com.mousebird.maply
The AngleAxis object wraps the C++ Eigen AngleAxisd object.
angleBetween() - Method in class com.mousebird.maply.ShapeGreatCircle
Angle between start and end points in radians.
animate() - Method in class com.mousebird.maply.GlobeView
 
animate() - Method in class com.mousebird.maply.MapView
 
animate() - Method in class com.mousebird.maply.View
 
animatePositionGeo(double, double, double, double) - Method in class com.mousebird.maply.GlobeController
Animate to a new view position
animatePositionGeo(double, double, double, double) - Method in class com.mousebird.maply.MapController
Animate to a new view position
arealsToLinears() - Method in class com.mousebird.maply.VectorObject
Convert any areal features to linears (just the outline) and return a new vector object or null.
areaOfOuterLoops() - Method in class com.mousebird.maply.VectorObject
Area of all the out loops together.
asCoordinate() - Method in class com.mousebird.maply.Moon
 
asPoints() - Method in class com.mousebird.maply.Mbr
Return a list of points corresponding to the corners of the MBR.
asPosition() - Method in class com.mousebird.maply.Moon
 
asPosition() - Method in class com.mousebird.maply.Sun
 
AssetWrapper - Class in com.mousebird.maply.sld.sldstyleset
Created by sjg on 4/5/18.
AssetWrapper(AssetManager) - Constructor for class com.mousebird.maply.sld.sldstyleset.AssetWrapper
 
Atmosphere - Class in com.mousebird.maply
Sets up the objects and shaders to implement an atmosphere.
Atmosphere(GlobeController, RenderControllerInterface.ThreadMode) - Constructor for class com.mousebird.maply.Atmosphere
Set up the atmospheric shaders and the default parameters for rendering.
AttrDictionary - Class in com.mousebird.maply
The attribute dictionary is a collection of name/value pairs.
AttrDictionary() - Constructor for class com.mousebird.maply.AttrDictionary
Construct an empty attribution dictionary
AttrDictionaryEntry - Class in com.mousebird.maply
A single entry in an AttrDictionary that needs to be handled generically.
AttrDictionaryEntry() - Constructor for class com.mousebird.maply.AttrDictionaryEntry
Construct an empty attribution dictionary
AttrDictionaryEntry.Type - Enum in com.mousebird.maply
 
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