buildObjects
public void buildObjects(VectorObject[] objects,
VectorTileData tileData,
RenderControllerInterface controller)
Construct objects related to this style based on the input data. This is where we build
the visible objects for the data corresponding to our style.
- Parameters:
objects
- The vector objects we'll build a visual representation for.
tileData
- Information about the tile and where we put the tile when we're done.
controller
- The MaplyBaseController to use when building the visual representation.