MaplyRenderTarget
@interface MaplyRenderTarget : NSObject
Represents a render target (other than the screen)
Individual objects can ask to be drawn somewhere other than the screen. This is how we do that.
A render target is just a link between a render every frame and a MaplyTexture. To get at the actual image you use the MaplyTexture.
At the moment a render target can only draw the full screen, possibly at a lower resolution.
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The texture we’ll draw into.
This is the texture we’ll draw into. Use createTexture to set it up.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) MaplyTexture *texture;
Swift
var texture: MaplyTexture! { get set }