Enums
The following enums are available globally.
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Where we’d like an add to be executed. If you need immediate feedback, then be on the main thread and use MaplyThreadCurrent. Any is the default.
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Objective-C
enum MaplyThreadMode : NSInteger {}
Swift
enum MaplyThreadMode : Int
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Undocumented
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Undocumented
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The various image formats we support. RGBA is the default, and most expensive.
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Objective-C
enum MaplyQuadImageFormat : NSInteger {}
Swift
enum MaplyQuadImageFormat : Int
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Undocumented
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The various types of attributes that can be passed in to shaders.
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Objective-C
enum MaplyShaderAttrType : NSInteger {}
Swift
enum MaplyShaderAttrType : Int
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Data type for the vector. Multi means it contains multiple types
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Objective-C
enum MaplyVectorObjectType : NSInteger {}
Swift
enum MaplyVectorObjectType : Int
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Undocumented
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