MapboxVectorStyleSet
Objective-C
@interface MapboxVectorStyleSet : NSObject <MaplyVectorStyleDelegate>
Swift
class MapboxVectorStyleSet : NSObject, MaplyVectorStyleDelegate
@brief The Mapbox Vector Style Set parses Mapbox GL Style sheets and turns them into Maply compatible styles. @details A style delegate is required by the Mapnik parser to build geometry out of Mapnik vector tiles. This style delegate can read a Mapbox GL Style sheet and produce compatible styles.
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@brief Initialize with the style dictionary alreayd parsed from JSON @details We’ll parse the style JSON passed in and return nil on failure. @details The optional filter can be used to reject layers we won’t use
Declaration
Objective-C
- (id _Nullable)initWithDict:(NSDictionary *_Nonnull)styleDict settings:(MaplyVectorStyleSettings *_Nonnull)settings viewC:(NSObject<MaplyRenderControllerProtocol> *_Nonnull) viewC;
Swift
init?(dict styleDict: [AnyHashable : Any], settings: MaplyVectorStyleSettings, viewC: NSObjectProtocol & MaplyRenderControllerProtocol)
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@brief Initialize with the style JSON and the view controller @details We’ll parse the style JSON passed in and return nil on failure. @details The optional filter can be used to reject layers we won’t use
Declaration
Objective-C
- (id _Nullable)initWithJSON:(NSData *_Nonnull)styleJSON settings:(MaplyVectorStyleSettings *_Nonnull)settings viewC:(NSObject<MaplyRenderControllerProtocol> *_Nonnull) viewC;
Swift
init?(json styleJSON: Data, settings: MaplyVectorStyleSettings, viewC: NSObjectProtocol & MaplyRenderControllerProtocol)
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@brief Where we can fetch the sprites
Declaration
Objective-C
@property (nonatomic, strong, nullable) NSString *spriteURL;
Swift
var spriteURL: String? { get set }
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Tile sources
Declaration
Objective-C
@property (nonatomic, strong, nonnull) NSArray *sources;
Swift
var sources: [Any] { get set }
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All the layer names
Declaration
Objective-C
@property (nonatomic) NSArray<NSString *> *_Nonnull layerNames;
Swift
var layerNames: [String] { get set }
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Type of the given layer
Declaration
Objective-C
- (MapboxLayerType)layerType:(NSString *_Nonnull)layerName;
Swift
func layerType(_ layerName: String) -> MapboxLayerType
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Add the sprint sheet for use in symbols. Return false on failures.
Declaration
Objective-C
- (_Bool)addSprites:(NSDictionary *_Nonnull)spriteDict image:(id)image;
Swift
func addSprites(_ spriteDict: [AnyHashable : Any], image: Any!) -> Bool
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This method will poke around in the given layer to determine a distinc color for it. For circle layers, you get the circle color. For fill and line layers, it’s the paint color. For symbols, you get the text color. This is useful for visualizing layers, it has nothing to do with rendering them.
Declaration
Objective-C
- (id)colorForLayer:(NSString *_Nonnull)layerName;
Swift
func color(forLayer layerName: String) -> Any!
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If there is a background layer, calculate the color for a given zoom level. Otherwise return nil
Declaration
Objective-C
- (id)backgroundColorForZoom:(double)zoom;
Swift
func backgroundColor(forZoom zoom: Double) -> Any!
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Make a layer visible/invisible
Declaration
Objective-C
- (void)setLayerVisible:(NSString *_Nonnull)layerName visible:(_Bool)visible;
Swift
func setLayerVisible(_ layerName: String, visible: Bool)
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Slot for continuous zoom levels. If not set, we won’t use those.
Declaration
Objective-C
- (void)setZoomSlot:(int)zoomSlot;
Swift
func setZoomSlot(_ zoomSlot: Int32)
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Returns a dictionary containing a flexible legend for the layers contained in this style. Each layer is rendered as a representative image at the given size. Layer names that start with the same “
_” will be grouped together in the hiearchy if the group parameter is set. Otherwise they’ll be flat. Declaration
Objective-C
- (NSArray<MaplyLegendEntry *> *_Nonnull)layerLegend:(CGSize)imageSize group:(_Bool)useGroups;
Swift
func layerLegend(_ imageSize: CGSize, group useGroups: Bool) -> [MaplyLegendEntry]
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Undocumented
Declaration
Objective-C
@property (nonatomic, weak, nullable) NSObject<MaplyRenderControllerProtocol> *viewC
Swift
weak var viewC: (NSObjectProtocol & MaplyRenderControllerProtocol)? { get set }