MaplyMatrix
Objective-C
@interface MaplyMatrix : NSObject
Swift
class MaplyMatrix : NSObject
Represents a matrix for position manipulation.
Encapsulates a 4x4 matrix used for object placement and other things. This is more a wrapper than a full service object.
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Construct with yaw, pitch, and roll parameters.
Construct the matrix with the standard yaw, pitch, and roll used by aircraft.
Declaration
Objective-C
- (nonnull instancetype)initWithYaw:(double)yaw pitch:(double)pitch roll:(double)roll;
Swift
init(yaw: Double, pitch: Double, roll: Double)
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Construct with a consistent scale in each dimension.
Construct with the same scale in x,y, and z.
Declaration
Objective-C
- (nonnull instancetype)initWithScale:(double)scale;
Swift
init(scale: Double)
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Construct with a translation.
Construct with a translation in 3D.
Declaration
Objective-C
- (nonnull instancetype)initWithTranslateX:(double)x y:(double)y z:(double)z;
Swift
init(translateX x: Double, y: Double, z: Double)
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Construct a rotation around the given axis.
Build a matrix that rotates the given amount (in radians) around the given axis.
Declaration
Objective-C
- (nonnull instancetype)initWithAngle:(double)ang axisX:(double)x axisY:(double)y axisZ:(double)z;
Swift
init(angle ang: Double, axisX x: Double, axisY y: Double, axisZ z: Double)
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Multiply the given matrix with this one and return a new one.
Multiply the given matrix like so: ret = this * other. Return the new one.
Declaration
Objective-C
- (nonnull instancetype)multiplyWith:(MaplyMatrix *_Nonnull)other;
Swift
func multiply(with other: MaplyMatrix) -> Self