- panDidEnd(boolean) - Method in class com.mousebird.maply.GlobeController
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- panDidEnd(boolean) - Method in class com.mousebird.maply.MapController
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- panDidStart(boolean) - Method in class com.mousebird.maply.GlobeController
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- panDidStart(boolean) - Method in class com.mousebird.maply.MapController
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- parseData(byte[], VectorTileData) - Method in class com.mousebird.maply.MapboxVectorTileParser
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Parse the data from a single tile.
- parseFromJSON(String) - Method in class com.mousebird.maply.AttrDictionary
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Parse from a JSON file.
- parseMarkOrExternalGraphic(XmlPullParser, SLDGraphicParams, SLDSymbolizerParams) - Static method in class com.mousebird.maply.sld.sldsymbolizers.SLDSymbolizer
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- ParticleBatch - Class in com.mousebird.maply
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A particle batch adds a set number of particles to the system.
- ParticleBatch(ParticleSystem) - Constructor for class com.mousebird.maply.ParticleBatch
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Initialize with the particle system.
- ParticleDrawPriorityDefault - Static variable in class com.mousebird.maply.RenderController
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- ParticleSystem - Class in com.mousebird.maply
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A particle system is used to spawn large numbers of small moving objects.
- ParticleSystem(String) - Constructor for class com.mousebird.maply.ParticleSystem
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The particle system name is used for performance debugging.
- ParticleSystem.Type - Enum in com.mousebird.maply
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- ParticleSystemManager - Class in com.mousebird.maply
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Particle system manager controls the active particle systems
- particleSystemManager - Variable in class com.mousebird.maply.RenderController
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- partSys - Variable in class com.mousebird.maply.ParticleBatch
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- PassThroughCoordSystem - Class in com.mousebird.maply
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This coordinate system literally passes through the values its
given for conversion.
- PassThroughCoordSystem() - Constructor for class com.mousebird.maply.PassThroughCoordSystem
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- pauseLength - Variable in class com.mousebird.maply.QuadImageFrameAnimator
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How long to pause at the end of the sequence before starting back
- period - Variable in class com.mousebird.maply.Marker
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If images are passed in, this is the time it will take to cycle through them all.
- period - Variable in class com.mousebird.maply.QuadImageFrameAnimator
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How long to animate from start to finish.
- period - Variable in class com.mousebird.maply.ScreenMarker
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If images are passed in, this is the time it will take to cycle through them all.
- PlateCarreeCoordSystem - Class in com.mousebird.maply
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The Plate Carree coordinate system is just a fancy name for
stretching lat/lon out onto a plane in the dumbest way possible.
- PlateCarreeCoordSystem() - Constructor for class com.mousebird.maply.PlateCarreeCoordSystem
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Construct the coordinate system to cover the whole world.
- Point2d - Class in com.mousebird.maply
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The Point2d class is the simple, dumb, 2D coordinate
class.
- Point2d() - Constructor for class com.mousebird.maply.Point2d
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Construct with empty values.
- Point2d(Point2d) - Constructor for class com.mousebird.maply.Point2d
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Construct from an existing Point2d
- Point2d(double, double) - Constructor for class com.mousebird.maply.Point2d
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Construct from two values.
- Point3d - Class in com.mousebird.maply
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The Point3d class is your standard x,y,z container.
- Point3d() - Constructor for class com.mousebird.maply.Point3d
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Initialize empty.
- Point3d(Point3d) - Constructor for class com.mousebird.maply.Point3d
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Make a copy from the given Point3d
- Point3d(Point2d, double) - Constructor for class com.mousebird.maply.Point3d
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- Point3d(double, double, double) - Constructor for class com.mousebird.maply.Point3d
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Initialize with 3 doubles.
- Point4d - Class in com.mousebird.maply
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The Point4d class is your standard x,y,z,w container.
- Point4d() - Constructor for class com.mousebird.maply.Point4d
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Initialize empty.
- Point4d(Point4d) - Constructor for class com.mousebird.maply.Point4d
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Make a copy from the given Point4d
- Point4d(Point3d, double) - Constructor for class com.mousebird.maply.Point4d
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- Point4d(double, double, double, double) - Constructor for class com.mousebird.maply.Point4d
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Initialize with 3 doubles.
- PointInPolygon(Point2d, Point2d[]) - Static method in class com.mousebird.maply.GeometryUtils
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Test if the given point is inside the given polygon in 2D.
- pointInside(Point2d) - Method in class com.mousebird.maply.VectorObject
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Return true if the given point (in geo radians) is inside the vector feature.
- Points - Class in com.mousebird.maply
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Rather than add a single 3D point we assume you want to add a lot of them all at once.
- Points() - Constructor for class com.mousebird.maply.Points
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- pointUnproject(Point2d, Point2d, boolean) - Method in class com.mousebird.maply.GlobeView
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- pos - Variable in class com.mousebird.maply.GlobeController.ViewState
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Position to move to on the globe.
- preControlCreated() - Method in class com.mousebird.maply.GlobeMapFragment
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Override this to be called right before the map or globe is created.
- preprocessTexture() - Method in class com.mousebird.maply.ImageTile
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Turn the data into a raw texture.
- preSceneFlush(LayerThread) - Method in class com.mousebird.maply.Layer
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Called on the layer thread right before we flush changes out to the scene.
- preSceneFlush(LayerThread) - Method in class com.mousebird.maply.QuadSamplingLayer
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- priority - Variable in class com.mousebird.maply.TileFetchRequest
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Priority before importance.
- process(RenderController, Scene) - Method in class com.mousebird.maply.ChangeSet
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- processBatchOps(QIFBatchOps) - Method in class com.mousebird.maply.QuadLoaderBase
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- processChangeSet(ChangeSet) - Method in class com.mousebird.maply.BaseController
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- processChangeSet(ChangeSet) - Method in class com.mousebird.maply.RenderController
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- processChangeSet(ChangeSet) - Method in interface com.mousebird.maply.RenderControllerInterface
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- processLongPress(Point2d) - Method in class com.mousebird.maply.GlobeController
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Set the gesture delegate to fire callbacks when the user did long press somwhere
- processLongPress(Point2d) - Method in class com.mousebird.maply.MapController
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Called by the gesture handler to let us know the user long pressed somewhere
- processTap(Point2d) - Method in class com.mousebird.maply.GlobeController
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- processTap(Point2d) - Method in class com.mousebird.maply.MapController
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- Proj4CoordSystem - Class in com.mousebird.maply
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A wrapper around the Proj4 general scheme for coordinate systems.
- Proj4CoordSystem(String) - Constructor for class com.mousebird.maply.Proj4CoordSystem
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Construct with the proj4 string that defines your projection.
- prospectiveUp(Quaternion) - Method in class com.mousebird.maply.GlobeView
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