- realWorldSizeFromScreen(Point2d, Point2d) - Method in class com.mousebird.maply.GlobeController
-
Calculate a size in meters by projecting the two screen points onto the globe.
- recentStats - Variable in class com.mousebird.maply.RemoteTileFetcher
-
- releaseSamplingLayer(QuadSamplingLayer, QuadSamplingLayer.ClientInterface) - Method in class com.mousebird.maply.BaseController
-
Release the given sampling layer
- reload() - Method in class com.mousebird.maply.QuadLoaderBase
-
Forces a reload of all currently loaded tiles.
- reloadNative(ChangeSet) - Method in class com.mousebird.maply.QuadLoaderBase
-
- remapSelectableObjects(SelectedObject[]) - Method in class com.mousebird.maply.ComponentManager
-
- remoteData - Variable in class com.mousebird.maply.RemoteTileFetcher.Stats
-
- remoteRequests - Variable in class com.mousebird.maply.RemoteTileFetcher.Stats
-
- RemoteTileFetcher - Class in com.mousebird.maply
-
- RemoteTileFetcher.Stats - Class in com.mousebird.maply
-
Stats collected by the fetcher
- RemoteTileFetcher.TileInfo - Class in com.mousebird.maply
-
A single tile that we're supposed to be loading.
- RemoteTileFetchInfo - Class in com.mousebird.maply
-
Fetch Info for remote tile fetches.
- RemoteTileFetchInfo() - Constructor for class com.mousebird.maply.RemoteTileFetchInfo
-
- RemoteTileInfoNew - Class in com.mousebird.maply
-
Remote Tile Info Object (New)
Not to be confused with the old one, which works with the older loading subsystem,
the new remote tile info object contains min/max zoom, coordinate system and URL
information for fetching individual data tiles.
- RemoteTileInfoNew(String, int, int) - Constructor for class com.mousebird.maply.RemoteTileInfoNew
-
Initialize with enough information to fetch remote tiles.
- remove() - Method in class com.mousebird.maply.VectorIterator
-
This will do nothing.
- removeActiveObject(ActiveObject) - Method in class com.mousebird.maply.BaseController
-
Remove an active object added earlier.
- removeActiveObject(ActiveObject) - Method in class com.mousebird.maply.RenderController
-
Remove an active object added earlier.
- removeBillboards(long[], ChangeSet) - Method in class com.mousebird.maply.BillboardManager
-
Remove a group of billboards named by the given ID
- removeClient(QuadSamplingLayer.ClientInterface) - Method in class com.mousebird.maply.QuadSamplingLayer
-
Client will stop getting updates from this sampling layer.
- removeComponentObjects(ComponentObject[], ChangeSet, boolean) - Method in class com.mousebird.maply.ComponentManager
-
- removeComponentObjectsNative(ComponentObject[], ChangeSet) - Method in class com.mousebird.maply.ComponentManager
-
Remove the list of component objects from display
- removeFromController() - Method in class com.mousebird.maply.Atmosphere
-
Remove any objects from the globe controller and shut down the atmosphere.
- removeFromView() - Method in class com.mousebird.maply.MaplyStarModel
-
- removeGeometry(long[], ChangeSet) - Method in class com.mousebird.maply.GeometryManager
-
- removeLayer(Layer) - Method in class com.mousebird.maply.BaseController
-
Remove a single layer.
- removeLayer(Layer) - Method in class com.mousebird.maply.LayerThread
-
- removeLayerThread(LayerThread) - Method in class com.mousebird.maply.BaseController
-
Remove a layer thread you had created earlier.
- removeLight(Light) - Method in class com.mousebird.maply.BaseController
-
Remove the given light (assuming it's active) from the list of lights.
- removeLight(Light) - Method in class com.mousebird.maply.RenderController
-
Remove the given light (assuming it's active) from the list of lights.
- removeLight(Light) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- removeObject(ComponentObject, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Remove a single objects from the display.
- removeObject(ComponentObject, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Remove a simple object from the display.
- removeObject(ComponentObject, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- removeObjects(List<ComponentObject>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Remove the given component objects from the display.
- removeObjects(List<ComponentObject>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Remove the given component objects from the display.
- removeObjects(ComponentObject[], RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Remove the given component objects from the display.
- removeObjects(List<ComponentObject>, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- removeParticleSystem(long, ChangeSet) - Method in class com.mousebird.maply.ParticleSystemManager
-
- removeRenderTarget(RenderTarget) - Method in class com.mousebird.maply.BaseController
-
Remove the given render target from the system.
- removeRenderTarget(RenderTarget) - Method in class com.mousebird.maply.RenderController
-
Remove the given render target from the system.
- removeRenderTarget(RenderTarget) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- removeRenderTargetNative(long) - Method in class com.mousebird.maply.Scene
-
- removeShader(Shader) - Method in class com.mousebird.maply.BaseController
-
Take the given shader out of active use.
- removeShader(Shader) - Method in class com.mousebird.maply.RenderController
-
Remove the given shader from active use.
- removeShader(Shader) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- removeShaderProgram(long) - Method in class com.mousebird.maply.Scene
-
- removeShapes(long[], ChangeSet) - Method in class com.mousebird.maply.ShapeManager
-
Remove a group of shapes named by the given ID
- removeStickers(long[], ChangeSet) - Method in class com.mousebird.maply.StickerManager
-
- removeTexture(MaplyTexture, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Remove a texture from the scene.
- removeTexture(long) - Method in class com.mousebird.maply.ChangeSet
-
- removeTexture(MaplyTexture, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
- removeTexture(MaplyTexture, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- removeTextures(List<MaplyTexture>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
Remove a whole group of textures from the scene.
- removeTextures(List<MaplyTexture>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
Remove a texture from the scene.
- removeTextures(List<MaplyTexture>, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- removeTexturesByID(List<Long>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
-
This version of removeTexture takes texture IDs.
- removeTexturesByID(List<Long>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
-
This version of removeTexture takes texture IDs.
- removeTexturesByID(List<Long>, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
-
- removeVectors(long[], ChangeSet) - Method in class com.mousebird.maply.WideVectorManager
-
- removeWatcher(LayerThread.ViewWatcherInterface) - Method in class com.mousebird.maply.LayerThread
-
Remove a view watcher that was added previously.
- render() - Method in class com.mousebird.maply.RenderController
-
- renderControl - Variable in class com.mousebird.maply.BaseController
-
The render controller handles marshalling objects and the actual run loop.
- RenderController - Class in com.mousebird.maply
-
The Render Controller handles the object manipulation and rendering interface.
- RenderController(RenderController, int, int) - Constructor for class com.mousebird.maply.RenderController
-
- RenderController(int, int) - Constructor for class com.mousebird.maply.RenderController
-
This constructor sets up its own render target.
- RenderController.ImageFormat - Enum in com.mousebird.maply
-
Enumerated values for image types.
- RenderController.TaskManager - Interface in com.mousebird.maply
-
We don't want to deal with threads and such down here, so
the controller one level up gives us an addTask method
to hand over the runnables.
- RenderControllerInterface - Interface in com.mousebird.maply
-
The Render Controller Interface defines the methods
a renderer has to implement.
- RenderControllerInterface.ContextInfo - Class in com.mousebird.maply
-
- RenderControllerInterface.TextureSettings - Class in com.mousebird.maply
-
Texture settings for adding textures to the system.
- RenderControllerInterface.TextureSettings.FilterType - Enum in com.mousebird.maply
-
- RenderControllerInterface.ThreadMode - Enum in com.mousebird.maply
-
- renderer - Variable in class com.mousebird.maply.LayerThread
-
- rendererIsAttached() - Method in class com.mousebird.maply.BaseController
-
Set if the renderer is set up and running.
- RENDERMODE_CONTINUOUSLY - Static variable in class com.mousebird.maply.GLTextureView
-
The renderer is called
continuously to re-render the scene.
- RENDERMODE_WHEN_DIRTY - Static variable in class com.mousebird.maply.GLTextureView
-
- RenderTarget - Class in com.mousebird.maply
-
Represents a render target (other than the screen)
Individual objects can ask to be drawn somewhere other than the screen.
- RenderTarget() - Constructor for class com.mousebird.maply.RenderTarget
-
- renderTarget - Variable in class com.mousebird.maply.VariableTarget
-
- renderTargetID - Variable in class com.mousebird.maply.RenderTarget
-
The internal ID for the render target.
- renderTex - Variable in class com.mousebird.maply.VariableTarget
-
- renderToBitmap() - Method in class com.mousebird.maply.RenderController
-
Render to and return a Bitmap
You should have already set the context at this point
- renderToBitmapNative(Bitmap) - Method in class com.mousebird.maply.RenderController
-
- renderWrapper - Variable in class com.mousebird.maply.BaseController
-
- replaceLights(DirectionalLight[]) - Method in class com.mousebird.maply.RenderController
-
- reproject(CoordSystem, double, CoordSystem) - Method in class com.mousebird.maply.VectorObject
-
Reproject the vectors from the given system (geographic, by default) into
the destination coordinate system.
- requestRender() - Method in class com.mousebird.maply.BaseController
-
Force a render on the next frame.
- requestRender() - Method in class com.mousebird.maply.GLTextureView
-
Request that the renderer render a frame.
- requestRender - Variable in class com.mousebird.maply.MetroThread
-
- requestRender() - Method in class com.mousebird.maply.MetroThread
-
- requestRender() - Method in class com.mousebird.maply.RenderController
-
- requestRender() - Method in interface com.mousebird.maply.RenderControllerInterface
-
- resetActiveStats() - Method in class com.mousebird.maply.RemoteTileFetcher
-
Reset the periodic active stats.
- resetLights() - Method in class com.mousebird.maply.BaseController
-
Reset the lighting back to its default state at startup.
- resetLights() - Method in class com.mousebird.maply.RenderController
-
Reset the lighting back to its default state at startup.
- resetLights() - Method in interface com.mousebird.maply.RenderControllerInterface
-
- resetRuleParams() - Method in class com.mousebird.maply.sld.sldsymbolizers.SLDSymbolizerParams
-
- resetStats() - Method in class com.mousebird.maply.RemoteTileFetcher
-
Reset the stats keeping back to zero
- resize(int, int) - Method in class com.mousebird.maply.RenderController
-
- rotateDidEnd(boolean) - Method in class com.mousebird.maply.GlobeController
-
- rotateDidEnd(boolean) - Method in class com.mousebird.maply.MapController
-
- rotateDidStart(boolean) - Method in class com.mousebird.maply.GlobeController
-
- rotateDidStart(boolean) - Method in class com.mousebird.maply.MapController
-
- rotation - Variable in class com.mousebird.maply.ScreenLabel
-
If non-zero we'll rotate the label that number of radians around the attachment
point.
- rotation - Variable in class com.mousebird.maply.ScreenMarker
-
If non-zero we'll rotate the label that number of radians around the attachment
point.
- running - Variable in class com.mousebird.maply.BaseController
-