- dataForTile(LoaderReturn, QuadLoaderBase) - Method in class com.mousebird.maply.DebugImageLoaderInterpreter
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- dataForTile(LoaderReturn, QuadLoaderBase) - Method in class com.mousebird.maply.ImageLoaderInterpreter
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- dataForTile(LoaderReturn, QuadLoaderBase) - Method in interface com.mousebird.maply.LoaderInterpreter
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Parse the data coming back from a remote request and turn it into something we can use.
- dataForTile(LoaderReturn, QuadLoaderBase) - Method in class com.mousebird.maply.MapboxVectorInterpreter
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- dataForTile(Object, TileID) - Method in class com.mousebird.maply.MBTileFetcher
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Fetch the data blog for a given tile.
- dataForTile(LoaderReturn, QuadLoaderBase) - Method in class com.mousebird.maply.OvlDebugImageLoaderInterpreter
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- dataForTile(Object, TileID) - Method in class com.mousebird.maply.SimpleTileFetcher
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Fill this in in your subclass.
- DEBUG_CHECK_GL_ERROR - Static variable in class com.mousebird.maply.GLTextureView
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Check glError() after every GL call and throw an exception if glError indicates
that an error has occurred.
- DEBUG_LOG_GL_CALLS - Static variable in class com.mousebird.maply.GLTextureView
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Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
- DebugImageLoaderInterpreter - Class in com.mousebird.maply
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This loader interpreter makes up an image for the given frame/tile
and returns that.
- debugMode - Variable in class com.mousebird.maply.RemoteTileFetcher
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Set this to get way too much debugging output.
- deepCopy() - Method in class com.mousebird.maply.VectorObject
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Make a complete copy of the vector object and return it.
- deepCopyNative(VectorObject) - Method in class com.mousebird.maply.VectorObject
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- DefaultLineShader - Static variable in class com.mousebird.maply.Shader
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- DefaultMarkerShader - Static variable in class com.mousebird.maply.Shader
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- DefaultModelTriShader - Static variable in class com.mousebird.maply.Shader
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- DefaultScreenSpaceMotionShader - Static variable in class com.mousebird.maply.Shader
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- DefaultScreenSpaceShader - Static variable in class com.mousebird.maply.Shader
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- DefaultTriangleShader - Static variable in class com.mousebird.maply.Shader
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- DefaultTriMultiTexRampShader - Static variable in class com.mousebird.maply.Shader
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- DefaultTriMultiTexShader - Static variable in class com.mousebird.maply.Shader
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- DefaultTriNightDayShader - Static variable in class com.mousebird.maply.Shader
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- DefaultTriScreenTexShader - Static variable in class com.mousebird.maply.Shader
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- DefaultWideVectorGlobeShader - Static variable in class com.mousebird.maply.Shader
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- DefaultWideVectorShader - Static variable in class com.mousebird.maply.Shader
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- delayedInit(SamplingParams) - Method in class com.mousebird.maply.QuadImageLoaderBase
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- delayedInit(SamplingParams) - Method in class com.mousebird.maply.QuadPagingLoader
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- delayedInitNative(Scene) - Method in class com.mousebird.maply.QuadImageLoaderBase
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- delayedSetup(String, String, String) - Method in class com.mousebird.maply.Shader
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This is called after an a minimal setup.
- delayedSetup() - Method in class com.mousebird.maply.VariableTarget
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- delegate - Variable in class com.mousebird.maply.UpdateLayer
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- deleteComponentObjects(RenderController, ComponentManager, ChangeSet) - Method in class com.mousebird.maply.LoaderReturn
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- destroyContext(EGL10, EGLDisplay, EGLContext) - Method in interface com.mousebird.maply.GLTextureView.EGLContextFactory
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- destroySurface(EGL10, EGLDisplay, EGLSurface) - Method in interface com.mousebird.maply.GLTextureView.EGLWindowSurfaceFactory
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- disableObject(ComponentObject, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
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Disable the display for the given object.
- disableObjects(List<ComponentObject>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
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Disable the given objects.
- disableObjects(List<ComponentObject>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
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Disable the given objects.
- disableObjects(List<ComponentObject>, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
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- display - Variable in class com.mousebird.maply.RenderController
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- displayCenter - Variable in class com.mousebird.maply.MapController.Settings
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Center of the coordinate system.
- displayCenterForTile(TileID) - Method in class com.mousebird.maply.QuadLoaderBase
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Return the center of the tile in display coordinates.
- displayCenterForTileNative(int, int, int, Point3d) - Method in class com.mousebird.maply.QuadLoaderBase
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- displayCoord(Point3d, CoordSystem) - Method in class com.mousebird.maply.BaseController
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- displayPointFromGeo(Point3d) - Method in class com.mousebird.maply.GlobeController
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Return a point in display space.
- dispose() - Method in class com.mousebird.maply.LoaderReturn
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- dispose() - Method in class com.mousebird.maply.Shape
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- dispose() - Method in class com.mousebird.maply.ShapeCircle
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- dispose() - Method in class com.mousebird.maply.ShapeCylinder
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- dispose() - Method in class com.mousebird.maply.ShapeExtruded
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- dispose() - Method in class com.mousebird.maply.ShapeGreatCircle
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- dispose() - Method in class com.mousebird.maply.ShapeLinear
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- dispose() - Method in class com.mousebird.maply.ShapeRectangle
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- dispose() - Method in class com.mousebird.maply.ShapeSphere
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- disposeAfterRemoval - Variable in class com.mousebird.maply.RenderController
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If set, we'll explicitly call dispose on any objects that were
being kept around for selection.
- disposeAfterUse - Variable in class com.mousebird.maply.BaseInfo
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If set, the toolkit will dispose of the objects that were
added after it's finished.
- doFrame(long) - Method in class com.mousebird.maply.GlobeController
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Frame callback for the Choreographer
- doFrame(long) - Method in class com.mousebird.maply.MapController
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Frame callback for the Choreographer
- doFrame(long) - Method in class com.mousebird.maply.MetroThread
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- doRender() - Method in class com.mousebird.maply.RenderController
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- dot(Point3d) - Method in class com.mousebird.maply.Point3d
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Dot product
- drawPriority - Variable in class com.mousebird.maply.VariableTarget
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Draw priority of the rectangle we'll use to draw the render target to the screen
- drawPriority - Variable in class com.mousebird.maply.VectorStyleSimpleGenerator.VectorStyleSimple
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Draw priority for each feature.
- DrawPriorityPerLevelDefault - Static variable in class com.mousebird.maply.QuadImageLoaderBase
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- dump(String) - Method in class com.mousebird.maply.RemoteTileFetcher.Stats
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- duration - Variable in class com.mousebird.maply.ScreenMovingLabel
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How long it takes to animate from the start loc to the endLoc
- duration - Variable in class com.mousebird.maply.ScreenMovingMarker
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How long it takes to animate from the start loc to the endLoc