Skip navigation links
A B C D E F G H I K L M N O P Q R S T U V W X Y Z 

D

dataForTile(LoaderReturn, QuadLoaderBase) - Method in class com.mousebird.maply.DebugImageLoaderInterpreter
 
dataForTile(LoaderReturn, QuadLoaderBase) - Method in class com.mousebird.maply.ImageLoaderInterpreter
 
dataForTile(LoaderReturn, QuadLoaderBase) - Method in interface com.mousebird.maply.LoaderInterpreter
Parse the data coming back from a remote request and turn it into something we can use.
dataForTile(LoaderReturn, QuadLoaderBase) - Method in class com.mousebird.maply.MapboxVectorInterpreter
 
dataForTile(Object, TileID) - Method in class com.mousebird.maply.MBTileFetcher
Fetch the data blog for a given tile.
dataForTile(LoaderReturn, QuadLoaderBase) - Method in class com.mousebird.maply.OvlDebugImageLoaderInterpreter
 
dataForTile(Object, TileID) - Method in class com.mousebird.maply.SimpleTileFetcher
Fill this in in your subclass.
DEBUG_CHECK_GL_ERROR - Static variable in class com.mousebird.maply.GLTextureView
Check glError() after every GL call and throw an exception if glError indicates that an error has occurred.
DEBUG_LOG_GL_CALLS - Static variable in class com.mousebird.maply.GLTextureView
Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
DebugImageLoaderInterpreter - Class in com.mousebird.maply
This loader interpreter makes up an image for the given frame/tile and returns that.
debugMode - Variable in class com.mousebird.maply.RemoteTileFetcher
Set this to get way too much debugging output.
deepCopy() - Method in class com.mousebird.maply.VectorObject
Make a complete copy of the vector object and return it.
deepCopyNative(VectorObject) - Method in class com.mousebird.maply.VectorObject
 
DefaultLineShader - Static variable in class com.mousebird.maply.Shader
 
DefaultMarkerShader - Static variable in class com.mousebird.maply.Shader
 
DefaultModelTriShader - Static variable in class com.mousebird.maply.Shader
 
DefaultScreenSpaceMotionShader - Static variable in class com.mousebird.maply.Shader
 
DefaultScreenSpaceShader - Static variable in class com.mousebird.maply.Shader
 
DefaultTriangleShader - Static variable in class com.mousebird.maply.Shader
 
DefaultTriMultiTexRampShader - Static variable in class com.mousebird.maply.Shader
 
DefaultTriMultiTexShader - Static variable in class com.mousebird.maply.Shader
 
DefaultTriNightDayShader - Static variable in class com.mousebird.maply.Shader
 
DefaultTriScreenTexShader - Static variable in class com.mousebird.maply.Shader
 
DefaultWideVectorGlobeShader - Static variable in class com.mousebird.maply.Shader
 
DefaultWideVectorShader - Static variable in class com.mousebird.maply.Shader
 
delayedInit(SamplingParams) - Method in class com.mousebird.maply.QuadImageLoaderBase
 
delayedInit(SamplingParams) - Method in class com.mousebird.maply.QuadPagingLoader
 
delayedInitNative(Scene) - Method in class com.mousebird.maply.QuadImageLoaderBase
 
delayedSetup(String, String, String) - Method in class com.mousebird.maply.Shader
This is called after an a minimal setup.
delayedSetup() - Method in class com.mousebird.maply.VariableTarget
 
delegate - Variable in class com.mousebird.maply.UpdateLayer
 
deleteComponentObjects(RenderController, ComponentManager, ChangeSet) - Method in class com.mousebird.maply.LoaderReturn
 
destroyContext(EGL10, EGLDisplay, EGLContext) - Method in interface com.mousebird.maply.GLTextureView.EGLContextFactory
 
destroySurface(EGL10, EGLDisplay, EGLSurface) - Method in interface com.mousebird.maply.GLTextureView.EGLWindowSurfaceFactory
 
disableObject(ComponentObject, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Disable the display for the given object.
disableObjects(List<ComponentObject>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.BaseController
Disable the given objects.
disableObjects(List<ComponentObject>, RenderControllerInterface.ThreadMode) - Method in class com.mousebird.maply.RenderController
Disable the given objects.
disableObjects(List<ComponentObject>, RenderControllerInterface.ThreadMode) - Method in interface com.mousebird.maply.RenderControllerInterface
 
display - Variable in class com.mousebird.maply.RenderController
 
displayCenter - Variable in class com.mousebird.maply.MapController.Settings
Center of the coordinate system.
displayCenterForTile(TileID) - Method in class com.mousebird.maply.QuadLoaderBase
Return the center of the tile in display coordinates.
displayCenterForTileNative(int, int, int, Point3d) - Method in class com.mousebird.maply.QuadLoaderBase
 
displayCoord(Point3d, CoordSystem) - Method in class com.mousebird.maply.BaseController
 
displayPointFromGeo(Point3d) - Method in class com.mousebird.maply.GlobeController
Return a point in display space.
dispose() - Method in class com.mousebird.maply.LoaderReturn
 
dispose() - Method in class com.mousebird.maply.Shape
 
dispose() - Method in class com.mousebird.maply.ShapeCircle
 
dispose() - Method in class com.mousebird.maply.ShapeCylinder
 
dispose() - Method in class com.mousebird.maply.ShapeExtruded
 
dispose() - Method in class com.mousebird.maply.ShapeGreatCircle
 
dispose() - Method in class com.mousebird.maply.ShapeLinear
 
dispose() - Method in class com.mousebird.maply.ShapeRectangle
 
dispose() - Method in class com.mousebird.maply.ShapeSphere
 
disposeAfterRemoval - Variable in class com.mousebird.maply.RenderController
If set, we'll explicitly call dispose on any objects that were being kept around for selection.
disposeAfterUse - Variable in class com.mousebird.maply.BaseInfo
If set, the toolkit will dispose of the objects that were added after it's finished.
doFrame(long) - Method in class com.mousebird.maply.GlobeController
Frame callback for the Choreographer
doFrame(long) - Method in class com.mousebird.maply.MapController
Frame callback for the Choreographer
doFrame(long) - Method in class com.mousebird.maply.MetroThread
 
doRender() - Method in class com.mousebird.maply.RenderController
 
dot(Point3d) - Method in class com.mousebird.maply.Point3d
Dot product
drawPriority - Variable in class com.mousebird.maply.VariableTarget
Draw priority of the rectangle we'll use to draw the render target to the screen
drawPriority - Variable in class com.mousebird.maply.VectorStyleSimpleGenerator.VectorStyleSimple
Draw priority for each feature.
DrawPriorityPerLevelDefault - Static variable in class com.mousebird.maply.QuadImageLoaderBase
 
dump(String) - Method in class com.mousebird.maply.RemoteTileFetcher.Stats
 
duration - Variable in class com.mousebird.maply.ScreenMovingLabel
How long it takes to animate from the start loc to the endLoc
duration - Variable in class com.mousebird.maply.ScreenMovingMarker
How long it takes to animate from the start loc to the endLoc
A B C D E F G H I K L M N O P Q R S T U V W X Y Z 
Skip navigation links